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preg

1

Those of you amongst us that know a little about games programming please lend me an ear.

I'm a britfag and I've just finished the second year of a three year university/college degree in 'information technology'. I have to chose a project for my dissertation in my final year. I'd like to try developing some 3D applications and maybe a very, very basic interactive game (too ambitious?).

Given that I only know the bare minimum Visual C++ what would you suggest reading over the summer to help learn more? Subjects I can chose to write a program about include "graphics, physics simulation and AI". I'm thinking still C++ but someone mentioned recently that C# was the way to go...

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http://phun.at/

Write a clone in VISUAL SEPPLES.

3

start an internet community and get some random people to do the coding for you. You should be sitting back and managing the project, as a person of your qualifications would do in industry

4

The best advice you get here is hax my anus.

5

I stopped reading at britfag, silly eruotrash, no way will I help you.

6

Except in bed.

7

I sugest that you outsource your project.

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Given that I only know the bare minimum Visual C++ what would you suggest reading over the summer to help learn more?
SICP.

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>>5
eruotrash
Yeah.

10

>>6
NO EXCEPTIONS

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None at all.

12

I am deeply disappointed that this turned out not to be an insightful discourse on Perl regular expressions.

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>>12
Posix regular expresions, you mean

14

>>13
Anoncoreutils regular expressions
Sup, I fixed your post. And your anus, watch out for haxers next time

15

I would recommend you spend weeks 1-3 of your summer learning the basic C++ statements (such as while, if, for, etc.), and weeks 3-6 reading the excellent book "Design Patterns: Elements of Reusable Object-Oriented Software", which will tell you how to use those statements.

16

>>15
in b4 factory factory

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>>16
FactoryFactoryFactory.CreateFactoryFactory().CreateFactory().CreateFactorifiedThing()

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>>15
Thanks

19

>>14
lern2read

Anoncoreutils is not the whole project, just like fish is not tuna.

20

>>1
So what is "Information Technology"?  Generally that's fucking around with installing networks and shit.  If you spend all summer working on this, you might be able to put a single 3d triangle on the screen.

21

>>20
A triangle is a 2D object. Perhaps you're thinking of a tetrahedron.

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>>21
Perhaps you don't grasp the idea of a 3d triangle (me neither).

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>>21
A 2D object can exist in a 3D space, if you wanted to give >>20 the benefit of the doubt. I don't though.

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>>17
whats this fetish with factories?

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>>24
Tuna factory?

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>>25
I hope you realise that tuna fish are in fact created, in the sea, by other tuna fish. I'd hardly call it a tuna factory.

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Tuna fish = (TunaFactory.createNewTunaFish());
fish.tune();

28

public class Tuna extends TunaFactory

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>>27
Exception in thread "main" java.lang.CannotTuneAFish:

        at Tuna.tune(
           Tuna.java:10)
        at TunaFactory.getCapabilities(
           TunaFactory.java:10)
        at DivideByZeroNoExceptionHandling.quotient(
           DivideByZeroNoExceptionHandling.java:10)
        at DivideByZeroNoExceptionHandling.main(
           DivideByZeroNoExceptionHandling.java:22)

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FishTuna.tune(aFish);

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Tuner tuner;
assert(tuner.canTune(aFilesystem) &&! tuner.canTune(aFish));

32

My advice:

Core C++
Effective C++
More Effective C++
Accelerated C# 2008
SICP
Foundations of F#
Expert F#
Practical Linear Algebra
Real-Time Rendering 2nd Edition
Real Time Collision Detection
Core Techniques and Algorithms in Game Programming
Data structures and Algorithms book (find a well respected one Don't buy the one by Ron Penton for god's sake)
Introduction to 3d game Programming with directx 9.0c a shader approach
Also you will probably want to get a physics 101 book from university along with possibly statics and dynamics books.

Welp there you go have a fucking fun summer.

33

EXPERT F♯

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http://books.google.co.uk/books?id=a9SzFHPJ0mwC

35

I just ordered

Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry

Hopefully it doesn't suck

36

>>26
I hope you realise that tuna fish are in fact created, in the sea, by other tuna fish. I'd hardly call it a tuna factory.

sea:
factory1 = TunaFishFactory(male);
factory2 = TunaFishFactory(female);
factory3 = createTunaFishFactoryByMating(factory1, factory2);

37

I'd suggest you read and write code instead of reading books which are always shit

38

>>37 has not read SICP

39

>>1
1. The language you use does not matter. You aren't knowledgeable enough to use any of them fully.
2. Write a game before tackling 3d. And forget fucking physics until you know how to program a game without.

40

>>37
idiot


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